class ugcs::vsm::Vehicle::Command_map¶
#include <vehicle.h> class Command_map { public: // methods void Reset(); void Set_current_command(int mission_command_id); void Add_command_mapping(int vehicle_specific_id); void Accumulate_route_id(uint32_t hash); uint32_t Get_route_id(); void Set_secondary_id(uint32_t); void Fill_command_mapping_response(Proto_msg_ptr response); };