class ugcs::vsm::Vehicle::Command_map

#include <vehicle.h>

class Command_map
{
public:
    // methods

    void Reset();
    void Set_current_command(int mission_command_id);
    void Add_command_mapping(int vehicle_specific_id);
    void Accumulate_route_id(uint32_t hash);
    uint32_t Get_route_id();
    void Set_secondary_id(uint32_t);
    void Fill_command_mapping_response(Proto_msg_ptr response);
};