class ugcs::vsm::Quaternion¶
#include <quaternion.h> class Quaternion { public: // fields float x = 0; float y = 0; float z = 0; float w = 1; // methods void Multiply(const Quaternion& q); void Get_eulers( float& pitch, float& roll, float& yaw ); void Set_from_eulers( float pitch, float roll, float yaw ); };